Devlog
- May 21, 2022 by MiguelCPereira#fish, #fiasco, #multiplayer, #short, #fast, #couch, #party, #fighting, #fishermanAhoy friends! After 3 months of development, Fish Fiasco is officially ready to be released! A lot of VFX, animation and music were added to the project since the last update, and a lot of coding-corn... Continue reading
- May 16, 2022 by daf1#Fast-Paced, #Multiplayer, #couch, #Low-poly, #fiasco, #Short, #fish, #party-gameHello everyone! This here devlog marks our entering the last stretch of work on Fish Fiasco. We have a little less than two weeks at our disposal to patch everything up and polish any rough edges our... Continue reading
- May 09, 2022 by MiguelCPereira1#Multiplayer, #fish, #fiasco, #couch, #party-game, #Fast-Paced, #ShortAhoy everyone, Miguel here! Hope you all had a great week, 'cause today we bring you a lot of fun updates! This log sets the end of our 2nd production sprint, so for the next 2 weeks we'll just be pol... Continue reading
- April 25, 2022 by StijnMahieu#fish, #fiasco, #party, #chouch, #Fast-Paced, #Short, #Multiplayer, #fighting, #competitiveHi! Been awhile, but after a 2-week easter break we’re back with a new update post. Programming: Miguel split most of his time this week between programming and sound design. For the programming par... Continue reading
- March 28, 2022 by Beau Loykens#couch, #Fast-Paced, #fiasco, #fish, #Low-poly, #Multiplayer, #party-game, #ShortAhoy fisherfolk! We started on tight lines this week. Everyone was hooked on their own tasks. Programmers : Miguel started off the week by revisiting the BellyBoost and GroundSlam to balance them prop... Continue reading